#ifndef __GAME_H
#define __GAME_H

#include "u8g2.h"
#include "S_U8G2.h"
#include "S_KEYBORAD.h"
#include "S_SYSTICK.h"
#include "S_BB.h"

typedef struct
{
    uint8_t x;
    float y;
    float yv;
} bird_t;//鸟的结构体

typedef struct
{
    uint8_t x;
    uint8_t y;
} barrier_t;//障碍物的结构体

void Flappy_Bird(void);//Flappy_cat/ww

#endif